//=================================
//    ForceMod II - Cvar list
//=================================

Notes:
- All ForceMod cvars start with f_ so you can do cvarlist f_ to see them all.
- All Original JediMod cvars start with mod_ so you can do cvarlist mod_ to see them all.
- The list is presented alphabetically, clientside first and then server cvars
- Emote commands listed at the bottom, and thru menu by using "\minfo"


//----------  CLIENTSIDE Cvars (Adjusted through menus) ---------------
cf_blade
-"0"	Default ForceMod blade style
-"1-6"	Episode # blade style
-"7"	Ancient blade style

cf_forcebladetype
-"0" Everyone can have unique saber blades
-"1" Everyone's saber blades will match your own

cf_hidegriphand
-"0" Default
-"1" Red Hand extension not displayed while gripping

cf_hideshield
-"0" Default
-"1" Shield is not shown when enemy is hit

cf_hidespawnsphere
-"0" Default
-"1" White sphere not shown around spawning/invulnerable players

cf_hideteamicon
-"0" Default
-"1" Icon is not displayed over heads of team members

cf_jet
-"0" No Jetpack
-"1" Single Thrust Jetpack
-"2" Dual Thrust Jetpack
-"3" Tri-Thrust Jetpack

cf_jetpacksound
-"0" No jetpack sounds
-"1" Default: all jetpacks sounds
-"2" Only personal jetpack sounds
-"3" Only other jetpack sounds

cf_noteamskins
-"0" No changes
-"1" Default skins will be used during team games
-
cf_roll - Determines roll type
-"0" Dive Roll (Default)
-"1" Butterfly
-"2" Cartwheel
-"3" Arial Flips

cf_saber
-"0" Lightsaber & Guns
-"1" Pure Single-Bladed Saber User
-"2" Pure Dual-Bladed Saber User
-"3" Pure Twin Lightsaber User

cf_single
-"0" Single blade users have 5 stances
-"1" Single blade users have 3 stances

cf_spec
-"0" Normal
-"1" Crouching while attacking performs back-attack

cmod_multipletaunts (not in menus)
-"1" You will hear multiple taunt sounds
-"0" Disable

cmod_teamrgb (not in menus)
-"0" Disabled
-"1" You will see rgb colored sabers in team games


//----------  SERVERSIDE Cvars ----------------------------------------

bot_honorableduelacceptance 
-"1" Cheat protection have been removed. if you have you saber off and challenge a bot in a saber duel he will accept.
-"0" Disable 

f_absorbmod
-"0" No changes
-"1" Absorbs costs double normal force amount

f_ammoregen
-"0" Merc Ammo regen disabled
-"1" Merc Ammo regen enabled

f_botpack - restricts which bots can use jetpack
-"0" Not available
-"1" Mandalorians (Mercs)
-"2" Mandalorians (Model)
-"3" Equipped Mercs Only
-"4" All Mercs
-"5" Only Bots with "jetpack #" in their script file
-"6" All bots have jetpack

f_botpackcarryflag
-"0" Bots cannot use the jetpack while carrying a flag
-"1" Bots can use jetpack while carrying flag

f_botpackfuel
-"0" Bots can fly for free
-"1" Bot jetpacks use fuel in flight

f_botthrow
-"0" Bot saberthrow disabled
-"1" No changes

f_changespeed 
- "#" multiplied by speed: changed for all players on server.	

f_cloakmerc
-"0" Cloaking disabled
-"1" Cloaking enabled

f_defaultclass
-"05-020" Default class attributes for a model not contained in 'fm_classes.cfg'

f_drainmod
-"0" No changes
-"1" ForceDrain attackers take damage if they miss

f_dualguns
-"0" No changes
-"1" Only Bounty Hunters and Soldiers can wield dual firearms
-"2" Only Mercs can wield dual firearms
-"3" Everyone can wield dual firearms

f_dualgunshow
-"0" Only Dual pistols are available
-"1" Dual pistols and blasters available (for appropriate classes)

f_flamemerc
-"0" Flamethrower disabled
-"1" Flamethrower enabled

f_forcemod
-"0" No changes
-"1" Level 4 Force powers enabled

f_forcerank
-"0" No changes
-"1" Four new force ranks available

f_forceregenerate
-"1" Value at which force pool regenerates (default is 1)

f_forcesabertype
-"0" No changes
-"1" Jedi can only change lightsaber types on respawn
-"2" Jedi must use lightsabers
-"3" Jedi must use lightsabers and can only change lightsaber types on respawn

f_gunbreak
-"0" No changes
-"1" Guns are breakable by lightsabers

f_healmod
-"0" No changes
-"1" Heals increased amounts
-"2" ForceHeal now heals over time

f_jdash
-"0" No changes
-"1" Pure Saber users run 10% faster if sabers are holstered

f_jetcarryflag
-"0" Flag carrier's jetpack is disabled (human players only)
-"1" Flag carrier can use jetpack (human players only)

f_jetpackbreak
-"0" No changes
-"1" Jetpacks are breakable

f_jetpackflighttime
-"#" Amount of time (in milliseconds) between jetpack fuel checks

f_jetpackfuel
-"0" Jetpack flys for free (No fuel usage)
-"1" Jetpack burns fuel while airborne
-"2" Jetpack burns fuel while airborne, double while moving

f_jetpackmod - restricts who can use the jetpack
-"0" Not available
-"1" Mandalorians (Mercs)
-"2" Mandalorians (Model)
-"3" Bounty Hunter and Soldier Mercs Only
-"4" All Mercs
-"5" Everybody

f_jmodel (Unused)
-"0" Default (DO NOT CHANGE)

f_jumpmod
-"0" No changes
-"1" Level 3 & 4 Jumps falling damage reduced
-"2" Reduced Force cost only
-"3" Reduced falling damage and Force cost

f_kickDmg
-"0" No kick damage
-"1" Default
-"#.#" Multiplied by kick damage received.

f_kicklevel
-"2" Minimum forceJump level that kicks can be used on.	(Level 2 is default)

f_lightdarkmod
-"0" No changes
-"1" Both Light and Dark Side force powers are available
-"2" New Jedi/Sith Class System

f_lightningmod
-"0" No changes
-"1" Lightning range increased 10%, Force cost increased

f_mercdismember
-"0" No changes
-"1" Disruptor fire has a chance to dismember targets

f_mercfalldamage
-"#" Multiplied by fall damage Mercs take

f_mercjump
-"1-4" ForceJump level for all Mercs

f_mindtrickmod
-"0" No changes
-"1" ForceSeeing only reveals Jedi of equal or lesser rank

f_mortalwounds
-"0" No changes
-"1-100" % chance that an attack to the legs will cause a character to fall down

f_multisentry
-"0" No changes
-"#" Heavy Soldier can place up to this # of sentries simultaneously

f_nerfbackblock
-"0" No changes
-"1" Prevent lightsaber from blocking rear attacks

f_nerfdg
-"0" No changes
-"1" Dual pistol/blaster users speed slowed by %20

f_nerfgrip4
-"0" Level 4 forceGrip can only be broken by level 4 push/pull 
-"1" Level 4 forceGrip can be broken by level 3 push/pull

f_nerflevel4saber
-"0" No changes
-"1" Level 4 SaberAttack no longer has damage boost

f_nofalldamage
-"0" No changes
-"1" No fall damage.

f_powerbots
-"0" No changes
-"1" Bots will be allowed to have any force powers on any force rank
-"2" Bots will be given max level on any forcepowers they know
-"3" Bots will be given all powers on their forceside (light or dark) at max level
-"4" Bots will be given all forcepowers on highest level

f_protectmod
-"0" No changes
-"1" Only drains force when hit

f_pushmod
-"0" No changes
-"1" True Jedi can block push/pull attacks if ducking
-"2" Mercs can block push/pull attacks if ducking
-"3" Anyone can block push/pull attacks if ducking

f_radarmerc
-"0" Optic Radar disabled
-"1" Optic Radar enabled

f_ragemod
-"0" No changes
-"1" Speed and damage adjusted as outlined above

f_reducefalldamage
-"0.0" % by which fall damage reduced/increased universally.		

f_rocketjumps
-"0" Explosion splash damage is the same for both attacker and defender
-"1" Explosion splash damage is reduced %50 for attacker (Standard in game)
-"2" Explosion splash damage is reduced %75 for attacker 
-"3" No Explosion splash damage for attacker 

f_rocketjumpvalue
-"#.#" Value is multiplied to knockback if f_rocketjumps is on

f_rocketmod
-"0" No changes
-"1" Rockets won't lose lock when pushed

f_rollmod
-"0" No changes
-"1" Jedi can roll with guns
-"2" Jedi & Mercs can roll with guns

f_saberblockall
-"0" No changes
-"X" Pure lightsaber users at this level of SaberDefense can block all incoming projectiles if attacker is in crosshair
	Also, determines level of saber defense needed for blocking lightning/drain

f_saberblocklit
-"0" No changes
-"1" Pure lightsaber users can block Lightning if enemy in sights
-"2" Pure lightsaber users can block Drain attacks if enemy in sights
-"3" Pure lightsaber users can block both Drain & Lightning attacks

f_saberbreak
-"0" Lightsabers unbreakable
-"1" Can break 2nd saber or dualblade by hitting saber hand
-"2" Can break 2nd saber or split dualblade (1 in 3 chance) by hitting saber hand
-"3-100" % Chance of breaking special saber with ANY saber hit

f_sabercyclequeue
-"0" No changes
-"1" Allows saberist to cycle thru different stances mid-move

f_saberdroptime
-"X" Maximum amount of time in seconds a blocked saber can remain on the ground

f_saberidledamage
-"0" No changes
-"5" Value of saber idle damage (5 is default)

f_scaleDamage
-"0" No changes
-"1" Longer sabers do more damage
-"2" Shorter sabers do more damage

f_scaleDamagevalue
-"#.#" Float value which determines the degree of damage scaling

f_scaleDefense
-"0" No changes
-"1" Bigger characters take proportionally less damage, smaller get hurt more	
-"2" Smaller characters take proportionally less damage, smaller get hurt more	 

f_scaleDefensevalue
-"#.#" Float value which determines the degree of damage reduction based on size

f_scaleFirearmDamage
-"0" No changes
-"#.#" Float value multiplied by all non-saber and non-falling damage

f_scaleKnockback
-"0" No changes
-"1" Knockback is proportional to model size

f_scalespeed
-"0" No changes
-"1" Scale speed of models based on size (bigger == faster)	Note 
- Making this number smaller will increase the ratio of speed to size, making it bigger will lessen the ratio

f_scalespeedvalue
-"#.#" Float value which determines the degree of speed scaling

f_shieldregen
-"0" Merc Shield regen disabled
-"1" Merc Shield regen enabled

f_skillStances
-"0" No changes
-"1" Level 1 SaberAttack allows:
	Single Blade - Light Style
	Double & Dual Blades - Tavion One-Handed Style
    Level 2 SaberAttack adds:
	Single Blade - Medium and Light Styles
    Level 3 SaberAttack adds:
	Single Blade - Medium, Light, and Strong Style
	Double & Dual Blades - Desann One-Handed Style
    Level 4 SaberAttack allows:
	All stances with Single-bladed lightsaber
	Double & Dual Blades - Styles Green and Purple
	
-"2" Level 1 SaberAttack allows:
	Single Blade - Medium Style
    Level 2 SaberAttack adds:
	Single Blade - Medium and Light Styles
    Level 3 SaberAttack allows:
	Single Blade - Medium, Light, and Strong Style
	Double & Dual Blades - Styles Green and Purple
    Level 4 SaberAttack allows:
	All stances with Single-bladed lightsaber
	Double & Dual Blades - Styles Green and Purple

f_snipemove
-"0" No changes
-"1" Scout can move with sniper scope zoomed

f_speedbackwards 
-"0.65" Value for % of normal running speed of players running in reverse 

f_speedmod
-"0" No changes
-"1" Short, powerful burst of speed instead of extended jogging

f_sthrowdmg
-"0" No changes
-"1" SaberThrow damage reduced by half in Jedi vs Merc mode
-"2" SaberThrow damage reduced by half

f_stunforcetazer
-"0" No changes
-"1" Deactivates all forcepowers in use
-"2" Deactivates all forcepowers in use, Reduces shields by 50%
-"3" Deactivates all forcepowers in use, Reduces shields by 50%, Drains Merc battery
-"4" Deactivates all forcepowers in use, Reduces shields by 50%, Drains Merc battery, Knocks opponent down

f_supermerc (cheat)
-"0" No changes
-"1" Mercs have all powers in one single class

f_underwatermod
-"0" No changes
-"1" No damage taken from staying underwater

f_unspambots
-"0" No changes
-"#" The higher the #, the less often bots will spam forcepowers

f_wallflipmod
-"0" No changes
-"1" Jedi can flip off walls with guns
-"2" Jedi & Mercs can flip off walls with guns

f_weaponpickup
-"0" No changes
-"1" Spawned weapons may be picked up as ammo

g_enableextended 
-"0" Disable
-"1" Clients will be able to have an extended saber. (you can bind your key to tck_dualphase or goto the controls       setup screen) 

mod_allStances
-"0" Disable
-"1" All stances can be used with dual sabers and the dual bladed saber

mod_blockScale 
-"1.0" The amount of blocking is scaled by this factor.
-Higher numbers mean less blocking.  0 means no auto blocking

mod_blockThrow
-"1" Saber throws can be blocked like in single player
-"0" Disable

mod_boxing
-"0" Disable
-"1" You can use the /punch emote and punch people

mod_cangod
-"1" Players are allowed to use god mode when cheats are enabled
-"0" Players can't use god mode when cheats are enabled

mod_cheatprotection
-"50" You can not change models if you are this close to another person. 50 is about 4 feet in the game.  
-Increase to expand the no model change radius.  Decrease to allow players to change models when they are close

mod_clientscale
-"0" Disable 
-"1" Clients can type /size somenumber to change their size. ex. /size 0.5 makes you the size 0.5

mod_debugcheats
-"1" Can use cheats like /g2animent to spawn stormtroopers.  First you must use the cheataccess
	command with your client number to give yourself access to these cheats.  So if you were the
	server in non dedicated mode you would do /cheatacces 0 in console to give client 0 (you)
	access to the cheats.  You could then do /g2animent to spawn a stormtrooper  There is also
	/g2platoon to spawn a group of stormtroopers
-"0" Disable (no real reason to have it disabled since you need cheataccess to do anything with it

mod_dualblade
-"1" Allow players to use the "thedestroyer" cheat without cheats on
-"2" Players can have two dualbladed sabers at once (providing dualsaber is on)
-"0" No dual bladed sabers.

mod_dualbsScale
-"1.0" Scales dualsaber style's backstab damage by this factor.
-Any other number changes the scale factor.

mod_dualsaber
-"1" Allows players to use two sabers at once.  Dualsabers are activated using the command /twosaber
-"0" Disable

mod_duelshields
-"0" Get 0 shields after a duel
-Any other number, Get that much shields after a duel (I like 25 since thats what players start with)

mod_emotes
-"1" Emotes may be used
-"2" The sleep emote may also be used (makes you look sortof dead though)
-"0" No emotes

mod_funKick
-if mod_funMode is 1 then this scales the kick dammage and knock back factor 1.0 is normal

mod_funMode
-"0" Disable
-"1" funKick and funSize will now work

mod_funSize
-if mod_funMode is 1 this sets all players to the same size eg. mod_funSize 0.2 for small models 

mod_funWallRun
-"0" Does even less
-"1" Does nothing but you need funMode on to use it

mod_gib
-"0" Disable
-"1" As far as I can tell if this is 1 then people sometimes disintegrate when you kill them

mod_grapple
-"1" Grappling hook is useable by all players in all game modes.
-"2" Grappling hook is useable only by mercs and only in Jedi Vs. Merc mode.
-"3" Grappling hook is useable only by Jedi
-"0" Grappling hook disabled

mod_hbsmax: the maximum dammage that a heavy style backstab does

mod_hbsmin: the minimum dammage that a heavy style backstab does

mod_hilts 
-"1" Custom hilts may be used.
-"0" Disable

mod_infotime
-"500" This is a wait period in milliseconds to protect from people changeing models/extended saber/dualsaber rapidly
-increase for a longer wait period.  Decrease for a shorter waitperiod.  If 0 then there is no wait period.

mod_lbsmax	the maximum dammage

mod_lbsmin	the minimum dammage that a light style backstab does

mod_maxsize
-"1.5" Default max size, if a player does /size 2.3 their size will only change to 1.5 because of the maximum
-Any other number changes the maximum size a player can become through the /size command

mod_mbsmax	the maximum dammage

mod_mbsmin	the minimum dammage that a medium style backstab does

mod_minsize
-"0.6" Default min size, if a player does /size 0.2 their size will only change to 0.6 because of the minimum
-Any other number changes the minimum size a player can become through the /size command

mod_multiduels
-"1" Multiple duels can happen at once
-"0" Disable

mod_nerfbs
-"2" Backstab damage is like in 1.04
-"1" Backstab damage is mid way between 1.03 and 1.04
-"0" Backstab damage is like in 1.03
-"3" Backstab damage is set to the backstab damage variables (mod_lbsmin etc)

mod_nerfDualBlade
-"1" Players are slowed down when attacking with the double bladed saber.     This is done to make the game more balanced.
-"0" Disable

mod_nerflunge
-"1" Disables lungeing while in the air like in 1.04
-"0" Enables air lunge like in 1.04

mod_nerfspin
-"1" Disables spinning during backstabs
-"0" Enables spinning

mod_pushall
-"1" Items can be pushed like in single player
-"0" Disable

mod_scaleDamage
-"1" Damage will be scaled based on the attacker's saber size and the defender's model size
-"0" Disable

mod_scaleKicks	
-"1" Kick damage and knock back will be scaled based on the attackers model size and the defenders model size.
-"0" Disable

mod_scaleModels	
-"1" Models will be scaled by the scale factor set in tckmodel.cfg
-"0" Disable

mod_scaleSabers
-"1" Sabers are scaled in the same way that models are
-"0" Sabers are not scaled

mod_skillMode
-"1" damage will be increased or decreased depending on which region of the body was hit.
	i.e. a hit to the head does 2x damage while a hit to the legs does 0.9x damage
-"0" Disable

mod_tag
-"1" If someone is kicked then he becomes "it" and he has to tag someone
 else by kicking them. Set this to 0 and then kick one last person and the game will end and show
 who was tagged the most and the least
 
mod_tagBacks
-"0" You can't tag the person who tagged you
-"1" You can tag someone right after they tag you

mod_tckcolors
-"0" Disabled
-"1" Tchouky's rgb saber colors are enabled

mod_timescale
-"1.0" This isn't really a variable, its actually a command that changes the timescale variable so that you dont have to


//=============================
//          Commands
//=============================

ban <playername> -bans the player with this name
clientban <clientNumber> -bans the player with this client number.  Use "status" to find their client number

how to use the /g2animent and /g2platoon commands
g2animent takes 7 arguments: type, alignment, weapon, model, sounds, health, and owner number.

here is an example that spawns an ent that looks and sounds like a rodian, has 100 health, is friendly, and has a blaster
/g2animent 3 2 4 models/players/rodian/model.glm sound/chars/rodian/misc 100 0

type: 
there are 4 types of animents.  0 spawns a storm trooper, 1 spawns a rodian, 2 spawns a jan, and 3 spawns a custom one.
the rest of the arguments only matter if this is 3, otherwise it sets the model and gun and stuff on its own.

alignment:
1 = bad
2 = good
8 = creates one that stands still and only attacks bots unless attacked
9 = creates one that attacks everything except its owner (owner set by owner num, the last argument)

weapon:
0 = none
1 = stun batton
2 = saber (gives them a saber but they cant use it at all)
3 = bryar pistol
... it keeps going in order 13 is the last one
13 = det pack (they dont know how to use it)

model:
the path of the player model
dont put in a bad model or it gets mad.

sounds:
path to the sounds for that model

health:
the health of the animent

owner:
the owner of the animent.  If alignment is 9 then it wont attack its owner.

/g2platoon
this command is just like /g2animent except it doesn't have a health or owner argument.
it spawns a group of ents.


//=============================
//          Emotes
//=============================
sit, beg, looks, flip, dest, cocky, jedi, way, scratch, dunno, power, barf,
throw1, throw2, throw3, adjust, secretissafewithus, stand, taunt, spintaunt,
super, thumbsdown, draw, dance1, dance2, nod, shake, kiss, shrug, sleep, bounce,
breakdance, kneel, slap, crossarms